D&D 5e Dungeon Master's Guide
The Dungeon Master’s Guide for 5th edition Dungeons & Dragons is 1 of 3 essential core books. It’s a perfect guide for D&D Dungeon Masters as it provides the inspiration and guidance needed to spark your imagination and create worlds of adventure for your players.
Inside find:
Tips and tricks for creating memorable dungeons and adventures.
Learn how to run adventures games of Dungeons & Dragons 5th edition and get optional game rules.
Advice for world building, monsters, spells, and magic items.
Magic items—a treasure trove of items for your players to discover.
Guide to balancing encounters—make combat as easy or deadly as you want.
A Dungeon Master’s only tour of each plane of the D&D multiverse—from Feywild to Shadowfell
Remember: Dungeon Crate Subscribers get 10% off our online store!
The Dungeon Master’s Guide for 5th edition Dungeons & Dragons is 1 of 3 essential core books. It’s a perfect guide for D&D Dungeon Masters as it provides the inspiration and guidance needed to spark your imagination and create worlds of adventure for your players.
Inside find:
Tips and tricks for creating memorable dungeons and adventures.
Learn how to run adventures games of Dungeons & Dragons 5th edition and get optional game rules.
Advice for world building, monsters, spells, and magic items.
Magic items—a treasure trove of items for your players to discover.
Guide to balancing encounters—make combat as easy or deadly as you want.
A Dungeon Master’s only tour of each plane of the D&D multiverse—from Feywild to Shadowfell
Remember: Dungeon Crate Subscribers get 10% off our online store!
The Dungeon Master’s Guide for 5th edition Dungeons & Dragons is 1 of 3 essential core books. It’s a perfect guide for D&D Dungeon Masters as it provides the inspiration and guidance needed to spark your imagination and create worlds of adventure for your players.
Inside find:
Tips and tricks for creating memorable dungeons and adventures.
Learn how to run adventures games of Dungeons & Dragons 5th edition and get optional game rules.
Advice for world building, monsters, spells, and magic items.
Magic items—a treasure trove of items for your players to discover.
Guide to balancing encounters—make combat as easy or deadly as you want.
A Dungeon Master’s only tour of each plane of the D&D multiverse—from Feywild to Shadowfell
Remember: Dungeon Crate Subscribers get 10% off our online store!